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Old Oct 11, 2007, 05:33 PM // 17:33   #1
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Default Survivor, and why I think it's wrong for GW

I really, really hate the survivor title. It's not that I can't do it, it's that it isn't fun.

One of the things Guild Wars aimed to do was make the penalty for death as small and temporary as possible. This was one of the reasons I originally liked the game so much, because I had the freedom to do what I wanted, try new things, and not have to worry about whether I died and lost six hours of progess, which can happen in other games.

The survivor title undoes all of that. Survivor makes it so that your first death carries the hefty penalty "You can never earn the Survivor title". That seems really harsh for a game where dying wasn't supposed to be a burden, and it can cause enormous amounts of time to be lost if the point of a character was to earn that title.

It doesn't help that my first characters can't earn the title either, since they're the ones I like best.

Survivor also creates a disconnect between PvP and PvE. I have a character who has never died, but I can't take her into PvP because I don't want her to die. The only reason I care about dying at all is the Survivor title. If there were no Survivor title, I could play with her in PvP without any worry about regretting the decision. I can't even try PvP because a single death means I can't keep accumulating experience.

I've heard from other people that "Survivor is just another title for the people who want it", but trying to get the title is stressful and not fun. The fact that three seconds of lag can waste 100+ hours of gameplay doesn't help it any.

I don't think it's practical to remove the Survivor title from Guild Wars, but I do sincerely hope it is not included in Guild Wars 2. No other title makes me want to avoid playing the game, and since that's what the Survivor title does, I just want it gone. It's not fun to think "Oh, I want to play my Survivor... but my lag is kinda bad right now, let's play a different game instead".
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Old Oct 11, 2007, 05:43 PM // 17:43   #2
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not really sure about this...i've achieved legendary survivor or my 1st paragon and now on my 2nd because i quite enjoyed it!

it makes you play the game differently. rather then being a meat shield for your party you have to think more conservatively about your actions...kinda like vanquishing harder areas...you can't just drop dead like in NM it costs you!

it isn't that its a bad title it should just be left alone either by those who are opposed to it or just left alone for those who enjoy it (like me) to work on as they feel like it!

(*famous words describing Sir-Robin*)

so now because I have achieved leg.survivor I can play my r3 para while I have lag and play my r2 para while not afflicted by lag!

oO and BTW you can get leg.survivor in 16hours if you are mo/x or x/mo...14hours if you are a dervish!

Last edited by payne; Oct 13, 2007 at 11:40 AM // 11:40..
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Old Oct 11, 2007, 06:02 PM // 18:02   #3
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I suffered long ago with you OP about the titles and stuff, now I just let it go and things got better and I can concentrate on the game much more. If you feel that the title is a terrible burden, then it might not be for you.

Last edited by Saphrium; Oct 11, 2007 at 06:08 PM // 18:08..
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Old Oct 11, 2007, 06:04 PM // 18:04   #4
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I disagree. Yes it creates a discontinuity between pvp and pve, you do have the option to make a pvp-only character. Although my attempts at gaining survivor have been ruined by lag (most recent one lagged out in a mission, when everything fixed itself, we had a party wipe).

Survivor title = play when you're too bored to do anything else. There are other titles and other things to do that are a lot less stressful. Although, there ARE certain builds that make getting the survivor title a joke.
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Old Oct 11, 2007, 06:20 PM // 18:20   #5
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It's for people who want to do it. What do you care if it's not in line with the relative leniency GW gives to death; some people want to make it harder for themselves. They sure as heck aren't removing a title this late in the game...really wish people would stop making threads about things that are never going to change.
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Old Oct 11, 2007, 08:12 PM // 20:12   #6
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To be honest, you whine because you are jealous over others that got the survivor title.
Because you can't manage to get yourself to get it.
So instead of taking your free choice and do something else, you whine on a forum about it?!?
Who cares what GW aimed for, it's a e-peen title and not the entire game!
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Old Oct 11, 2007, 08:16 PM // 20:16   #7
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The problem isn't survivor, the problem is that it can lose all progress without hope of restarting progress. You can always delete the character, but that isn't a very cost-effecient solution.
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Old Oct 11, 2007, 08:19 PM // 20:19   #8
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I don't mind the title so long as the title is COMPLETELY ERASED if they die even after having obtained it. Because someone who dies isn't a survivor. (That's the reason people used for arguing against second chances at survivor and it's the reason I'm using here.)
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Old Oct 11, 2007, 09:14 PM // 21:14   #9
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Quote:
Originally Posted by Zahr Dalsk
I don't mind the title so long as the title is COMPLETELY ERASED if they die even after having obtained it. Because someone who dies isn't a survivor. (That's the reason people used for arguing against second chances at survivor and it's the reason I'm using here.)
I don't agree.
Title is giving for getting xxxxx amount of exp without dying.
But what I find odd is that if you are going for the r1 of the title and die, the counter doesn't get a reset so you can try again.
If I should make such a title for a game, I would take the choice to let each rank require xxxxxx amount of exp.
Example could be (I'm using some random number who are not related to real exp)
r1 = 100exp without dying
r2=500exp without dying
r3=1000exp without dying
If you start to go for r1 and die, the survivor exp counter will be reset, so you can try again.
If you got r1 and go for r2 and die, the survivor exp counter will be reset to r1, so you can try again.
The same for r3.

This can't be done for GW1 since it will be unfair against people who got the title.
But it might be a good option for GW2.
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Old Oct 11, 2007, 11:05 PM // 23:05   #10
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The only change to the survivor title I'd like to see is it permanently displayed by characters going for it, so we don't have to find out someone is going for survivor when they drop from a mission rather than die and screw it up for the rest.
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Old Oct 11, 2007, 11:57 PM // 23:57   #11
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Survivor is a joke title when they added tomes, and didnt fix the ferry to docks. Max armor and every skill in the game at lvl 2, this does not make a challege. Plus there are tons of gimmicks that have made this title a snap to farm. I believeone of two things need to be done, either remove the title when character dies (he not a survivor anymore), or open it up for everyone by some means. Either add a means to wipe death count and XP and be at lvl 1 to attempt it again, make the title account wide, or just make make it soon u only need to farm the fation between deaths. Currently it is broken that old characters do not have access to this title, and also currently r6 KoaBD .
PS, made a survivor paragon, easy as heck to get survivor, just get to lutsgardis and ur set.
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Old Oct 12, 2007, 12:15 AM // 00:15   #12
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No, maybe you're not understanding it. The title isn't meant to be a "disadvantage" if you die. It's supposed to be a reward for the clever that can manage it. Not getting it doesn't make you disadvantaged or anything of the sort.
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Old Oct 12, 2007, 12:59 AM // 00:59   #13
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So, level restriction on tomes, armor sets, runes, insignias, max mods and weapons will help on making getting the title less of a joke?
I think it should be implemented into GW2 if so.

I think as well, making something that shows others if a character has zero deaths, is a real good idea.
At least this prevent the big surprise a party might get, if a survivor wannabe joins a mission and logs out at the first hard looking encounter.

And with a reset upon dead even casual players should be able to gain the title sooner or later.
But then again, there should be some way to show if a player got it the hard way straight from level one compared to the player that got it from level 20.
So that is a question about doing it in a way that is fair towards both players, so you don't have either of those complaining about the title on a forum.
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Old Oct 12, 2007, 03:07 AM // 03:07   #14
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Survivor it's not a real GW.

It's only about luck.
Thanks to Stars of Transference and tomes, a character can have a Survivor build since level 2. Luck with connecton is the only thing a player needs to get it.

No purpose, counterproductive
It's not a gold sink. Gives no benefits. It's not related to any 'achievement' action. Just kills. It's like one of the grind titles, but with no reason to grind othe than getting exp.
Some players may leave missions or areas if they are going for the title, bothering other players.

Really easy for nex characters, impossible for Devoted characters.
Can be done quickly just by questing if you have factions. And even much faster and easier if you sinple make the Drunken boxing Dungeon.
Just some captures in a 2xExp weekend, and done.

So... it's time for this title to be rethinked, reworked and revamped to make it a GW title.
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Old Oct 12, 2007, 03:38 AM // 03:38   #15
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Quote:
Originally Posted by Miss Innocent
I really, really hate the survivor title. It's not that I can't do it, it's that it isn't fun.

One of the things Guild Wars aimed to do was make the penalty for death as small and temporary as possible. This was one of the reasons I originally liked the game so much, because I had the freedom to do what I wanted, try new things, and not have to worry about whether I died and lost six hours of progess, which can happen in other games.

The survivor title undoes all of that. Survivor makes it so that your first death carries the hefty penalty "You can never earn the Survivor title". That seems really harsh for a game where dying wasn't supposed to be a burden, and it can cause enormous amounts of time to be lost if the point of a character was to earn that title.

It doesn't help that my first characters can't earn the title either, since they're the ones I like best.

Survivor also creates a disconnect between PvP and PvE. I have a character who has never died, but I can't take her into PvP because I don't want her to die. The only reason I care about dying at all is the Survivor title. If there were no Survivor title, I could play with her in PvP without any worry about regretting the decision. I can't even try PvP because a single death means I can't keep accumulating experience.

I've heard from other people that "Survivor is just another title for the people who want it", but trying to get the title is stressful and not fun. The fact that three seconds of lag can waste 100+ hours of gameplay doesn't help it any.

I don't think it's practical to remove the Survivor title from Guild Wars, but I do sincerely hope it is not included in Guild Wars 2. No other title makes me want to avoid playing the game, and since that's what the Survivor title does, I just want it gone. It's not fun to think "Oh, I want to play my Survivor... but my lag is kinda bad right now, let's play a different game instead".
Thread #999999 on this.

Stop the whining, stop the complaining, cut your crying.

It's not stressful.

<----No sympathy, it's really not that hard to get.
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Old Oct 12, 2007, 04:00 AM // 04:00   #16
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I have to side with Snow Bunny.

Currently PuGing Survivor in Tyria on my Mesmer, haven't had a single drama. Play smart, Think fast and Avoid mobs.

Oh and if you stop playing a game simply because of one little title ... then you should really get a reality check.
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Old Oct 12, 2007, 04:02 AM // 04:02   #17
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Quote:
Originally Posted by MithranArkanere
So... it's time for this title to be rethinked, reworked and revamped to make it a GW title.
The title is working as intended, so doubtful ANet will change anything about it. The only criterion for getting this title is making it to ~1337 xp without dying. ANet didn't specify how that experience was to be earned.
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Old Oct 12, 2007, 05:03 AM // 05:03   #18
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I have five Legendary Survivors. Not one of them resorted to FFF or Jade Brotherhood farming or any other gimmick. Just play the game and don't be an idiot while doing so. My most recent project even managed to complete three other titles before reaching LS, including Tyrian Grandmaster Cartographer.

Quote:
Originally Posted by Zahr Dalsk
I don't mind the title so long as the title is COMPLETELY ERASED if they die even after having obtained it. Because someone who dies isn't a survivor.
This is entirely absurd, and you know it. Check the mirror...your jealousy is showing.

Quote:
Originally Posted by Pompeyfan
The only change to the survivor title I'd like to see is it permanently displayed by characters going for it, so we don't have to find out someone is going for survivor when they drop from a mission rather than die and screw it up for the rest.
Clearly whomever you've had to endure is not a viable Survivor candidate. No one who is serious about this title joins a pug. Ever.
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Old Oct 12, 2007, 05:22 AM // 05:22   #19
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Quote:
Originally Posted by October Jade
This is entirely absurd, and you know it. Check the mirror...your jealousy is showing.
I have survivor on my ranger and was going to go for legendary but decided to play Guild Wars instead. I might even remake him some time since he hasn't gotten very far, but only if I'm really bored. It's certainly not jealousy. Legendary Survivor is simple to obtain with enough grind put into it.
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Old Oct 12, 2007, 05:28 AM // 05:28   #20
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By doing survivor title easier would only result in characters having both Legendary Defender of Ascalon and survivor. The current state is enough, you can't have both and if you want one of them, create a new one or re-roll one of your older character. Don't change it.
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